Note: Multiple buttons can be pressed and they can be in any order. Each letter in the “letter” column that has one of the letters in the “above/below” column directly above or below it on the keypad must be pressed.Each letter in the “letter” column that has one of the letters in the “left/right” column directly left or right of it on the keypad must be pressed. Check the table to determine which buttons to press.Every button will have a different letter on it.UP, down, left, right, UP, down, left, right.! Beware of letters not in these marked locations, they carry.“S” becomes South, “E” becomes East, and “W” becomes West. To the direction to the goal wall: “N” becomes North, On the floor in each of these locations is a letter, which maps.Each maze contains three star icons marked on the map.If the column number is greater than 7, subtract 8.Add 1 for every lit indicator with a letter in “HELP IM LOST”.Start with the last numeric digit in the serial number.If the row number is greater than 7, subtract 8.Add 1 for every unlit indicator with a letter in “MAZE GAMER”.Start with the first numeric digit in the serial number.Using the methods below, calculate a row (0-7), aĬolumn (0-7), and a direction the goal wall willīe the first wall from these coordinates in the given direction.To defuse the module, locate the goal wall, and move through it from either side.One of the walls is the goal, the rest will cause strikes if moved into.The defuser to the space on the opposite side, provided there is The maze map is cyclic moving off one of the edges will take.Space, and if there is a symbol in the space ahead. Walls, which also shows the symbol on the floor of the current Locate the defuser using a 3D view of the maze. Orientation in one of the ten mazes below.
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